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Plan B Games | Century: Spice Road | Board Game | Ages 8+ | 2-5 Players | 30-45 Minutes Playing Time & Repos Production, 7 Wonders Duel, Board Game, Ages 10+, 2 Players 30 Minutes Playing Time

£9.9£99Clearance
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Spice Road also supports one extra player and comes in a more travel-friendly box – small but meaningful differences. To acquire a trader card, you must place a spice of your choice from your caravan onto each card to the left of the one you wish to acquire, then place any spices already on your selected trader card into your caravan and pick up the card and put it into your hand. Although most of Spice Road’s conflict takes place in your own hand, light player interaction occurs as cards are collected from the central market. The game is ok but for anyone looking to get a bit more involved in strategy this probably inst for you.

Slide the trader cards so that the resulting space is closed and a free space is created on the right side of the train stack. If you would like to change your settings or withdraw consent at any time, the link to do so is in our privacy policy accessible from our home page.In addition, each gold coin is worth 3 points, each silver coin is worth 1 point and all spices better than turmeric(yellow) earn 1 point per wooden cube.

The eagle-eyed among you might know that Century: Spice Road is game one of Emerson Matsuuchi’s Century trilogy of board games.

Remember, the winner is not the one who completes the most Points cards, but rather the accumulation of their values. To set up the game each player is given a Caravan Card, which is the storage for your spices and can hold ten cubes. Affiliate links do not influence editorial coverage and will only be used when covering relevant products. Sometimes we may include links to online retailers, from which we might receive a commission if you make a purchase. The cubes are considered to be unlimited – unlike Splendor’s limited treasury of chips – but certain score cards offer a small number of gold and silver coins that can swing the advantage for those who claim them first.

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If you have the quantity of spices required on a Points card, you can pay them back into their bowls and take that Points card. If you wait for others to clear the queue, the Points card you’re eyeing up will eventually slide along into first or second in line, and with it, extra points in the shape of shiny things. An often-forgotten rule is that this action can be repeated multiple times in one turn, providing you have the appropriate cubes. If you play a conversion card, you may convert spices on your caravan into the next most valuable spice (i.

Similarly, if you can sense the end-game fast-approaching and you’re nowhere near completing any of the five Points cards, don’t fret. Finally, give the fourth and fifth player (if playing with that many people) three turmeric cubes and one safran cube. For me, Spice Road excels over the older game thanks to its more interesting theme and gameplay that offers a far more engaging set of player options due to its combination of deckbuilding-lite drafting and resource trading, in comparison to Splendor’s more one-note collectathon.Each player is given two cards from the Merchant Deck (the starting hand cards are represented by a purple boarder), the rest are then shuffled to form a deck and this is placed below the Point Cards.

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