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Games Workshop - Warhammer 40,000 - Orks: Ork Goff Rocker

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Although Ghazghkull will find a place in his plans for any of these so-called "Dread Mobs," he favours those of his own klan.

Ghazghkull first used Tellyporta technology after his alliance with Nazdreg. Later perfected by the mad Mek known as Orkimedes, the Tellyporta was a key part of Ghazghkull's second invasion of Armageddon in 998.M41. For this reason, Killa Kanz are readily accepted into Goff warbands as well as the formidable Dread Mobs. Of course, it is possible that many Goff Boyz simply do not know that there is a Grot inside such an excellent killing machine.The very idea of camouflage is anathema to the Goffs, for they consider its use both cowardly and an affront to Gork and Mork. In addition, the use of bright colours and flashy bits of chrome or polished metals as ornamentation for clothes, armour, and wargear is frowned upon, and the use of such fripperies is sure to get an offending Goff a savage tongue-lashing from a surly elder. Such countermeasures proved extremely effective, and soon more and more light detachments of Heavy Huntaz mobs secured the flanks of all larger Ork warhordes. With their reach and their immense strength and endurance, they can out-swing, out-punch, and outlast all but the toughest foes, such as the battle-brothers of the Adeptus Astartes, making them powerful and incredibly capable brawlers and melee fighters. Toughness, meanness, and savagery are the traits most valued among the Ork klanz. Indeed, an Ork only needs to be big, tough, and ambitious enough to seize power to rise through the ranks.

Having risen in prominence since then, Ugrak now leads an entire Goff warband – da Uglies. They are relentless footslogging infantry, with Boyz and Nobz in 'eavy armour -– often much scratched and worn by the rigours of close combat.Thanks to their bull-headed view of battlefield tactics and their love of close-quarters battle, the majority of Goff forces tend to be Sluggaboyz and 'Ard Boyz. Occasionally carried into battle on Trukks and dismounted for their final charges, but mostly content to walk wherever the fight is, these powerful infantry fighters are supported by the usual groups of Weirdboyz, Mekboyz, Runtherdz, Killa Kans, and the occasional Deff Dread. Indeed, some of his mobs were designated "Marine-killas" –- their troops outfitted with twin killsaws or special one-shot rokkits to aid in defeating the Space Marines' power armour. Magnus the Red heads to Fenris to gain revenge for the burning of Prospero. Can a skeleton force of Space Wolves hold out long enough for reinforcements to arrive? And even if they do, what price are they willing to pay for victory? Battle of the Fang will be available in audiobook format. Warhammer Age of Sigmar Characters eShorts

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